TRAILER
FUNCTIONALITY
Functionality modded inside of Ready or Not
WIREFRAME TURNTABLE
CHANNEL BREAKDOWNS
CHANNEL BREAKDOWNS
CHANNEL BREAKDOWNS
CHANNEL BREAKDOWNS
PARALLAX SHADER
TRANSLUCENT SHELL RENDER
For this project I wanted to work on something bordering on stylized and also textured close to factory new. I had a lot of fun making the materials to replicate the look and style and the roughness channels were particularly fun to author. I've finally sat down recently to play Cyberpunk 2077 for the first time-(very late to the party I know)-and I've been super inspired by the vibes and the shapes of the game. I had this concept by Kaminsky W sitting around for a while and turned this around into a quick game-ready asset using my new workflow.
Plasticity-Maya-SubstancePainter-Toolbag
Concept by Kaminsky W
Animations in Ready or Not are not my own