I'm currently a 3D hardsurface artist with 4+ years of experience in the games and entertainment industry looking for my next role. I'm adept at creating performant, realtime meshes, authoring both stylized and realistic textures, implementing my work in-engine, and looking out for downward dependencies. I've also utilized my hardsurface skills in the manufacturing industry to create stunning presentations from CAD data and prototype functional assets. Lastly I have experience working with external teams and vendors. I love learning new skills to speed up my workflows and I make sure to stay at the cutting edge. I’m always looking to elevate the team I’m working with through collaborative projects and clear communication. Please feel free to reach out about opportunities.