Wireframe knife 1
Material breakdown knife 1
Wireframe knife 2
Material breakdown knife 2
Wireframe knife 3
Material breakdown knife 3
3 different knives all in the same universe but used for different things or by different factions.
This project is intended to be a showcase of my skill near the end of 2024 and I focused on pushing my texturing skills with these pieces. I started this back in September with the new Toolbag drop and spent a ton of time messing around with the new features.
I also took a dip into learning Plasticity but only made a few pieces with the software. I'm excited to lean fully into it for my next project.
This is also a great showcase of the new Toolbag 5 bevel shader, which I used to speed up my workflow instead of making a traditional highpoly.
All game-ready, 13,754k tris, 21,600k tris, and 15,624k tris from first to last. They all have 1 4K map each for presentation purposes.
Let me know what you think, hope you enjoy!
Presentation hands by Eugene Petrov
Concept art by the talented KaminskyW
https://www.artstation.com/kaminskyw
Big thanks to Justin Frazee for mentorship and feedback